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For the home ports of SSFII, the situation was switched around, as tne SNES produced a faithful rendition of the coin-op's soundtrack and voice samples, due to them both having sample-based hardware.
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Because of this the music and voice samples were noticeably superior in SSFII compared to the SFII trilogy on CPS1. SSFII was the first game released for Capcom's CPS2 arcade hardware, which was essentially a beefed-up CPS1, with much better, sample-based sound hardware that was similar in approach to the SNES' sound hardware. It sounded clearer than the Genny's SCE, but not quite faithful to the coin-op. The SNES Turbo however, had its own take on the arcade's music and voice samples, as the SNES' sound hardware is sample-based. The original coin-op's music was FM-synth based, which lend itself well to the Genesis' FM-synth based sound hardware, which is why when the Genesis received SCE, the music sounded more faithful (in composition) to the coin-op. The original SFII trilogy was released on Capcom's CPS1 arcade board, which is similar tech-wise to the Genesis & Neo-Geo (except more powerful than the Genny and less powerful than the Neo).